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Ben Platnick
Ben Platnick
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Bellevue, WA, United States

Senior VFX Technical Artist with 5+ years of experience creating high-fidelity, real-time visual effects for gameplay, cinematics, and environments in Unreal Engine 5 and proprietary engines. Expert in Niagara, shaders, and performance optimization, with a strong foundation in PBR and stylized materials, lighting, and real-time rendering. Experienced in C++, Blueprint, and Python tooling, with a strong emphasis on workflow efficiency, modular systems, and bridging engineering and art. Proven ability to develop scalable VFX systems, workflows, and tools while collaborating cross-functionally with design, engineering, and art teams to deliver visually compelling and performant effects for companies like Riot Games, Bungie, and Valve.